March 10th will be the Digital HD release of the film adaptation of the video game franchise Assassin’s Creed. This will be the franchise’s first blockbuster movie, as there were a few official short films and many fan made content going viral on YouTube, featuring top parkour athletes. The idea of these adaptations is nothing new, but it can be a wasted experience watching a film that is not entertaining and totally cheesy. Do you remember the 1993 movie adaptation Super Mario Brothers? Although, there were A-list actors in this film the character depictions were whacky or misrepresented.
There are a few movies that did it right from a solid plot line to great character representations. The most recent box office success, War Craft brought in as much as $433.6 million in revenue at the box office. With a larger fan base over a longer period of time the War Craft adaptation almost doubled the Assasin’s Creed box office Revenue. However, many reviews seem to slate Assasin’s Creed to be in the same realm as other flopped adaptations, but believe that a series that is done right from this point on could have great potential. An example of what seemed to be a never-ending series is Resident Evil. This game adaptation has six live action movies alongside several animated films. Over time, since it’s first live action release in 2002 the series had tripled its box office revenue by it’s latest film adaptation, around $300 million for this film alone.
Movie adaptations from video games are generally hard to create and difficult to capture every nuance and experience that a game portrays. Part of the reason is adapting a 100% computer generated fantasy world into real life. There are limits in the real world. An animated adaption would typically do better, because there is no physical boundaries or concern for safety when it comes to the digital world. An example of this is Disney’s Wreck it Ralph, topping at $471 million dollars at the box office.
What about, when digital animation and real life meet? Great examples are the 1982 Tron and the 2010 Tron: Legacy. When the 1982 movie Tron came out the movie was primarily computer generated (CG) as soon as Kevin Flynn enters the digital world. This movie used revolutionary new technology in the CG realm back then and did well in the box office. The 2010 Tron reboot, Tron: Legacy, which was mostly CG brought in about $400 million dollars. This trend is the same for the recent movie War Craft, which like Tron, is mostly computer generated.
All we can do for now with the latest Assassins Creed adaptation is enjoy the action sequences and imagine how much better the sequel will be if there ever will be one.
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